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Question by Takuwind · May 22, 2018 at 07:15 AM · materialcolor

Primitive colors and materials

After endless hours scouring the internet, I have given up and am here to ask this question. I am trying to spawn a bunch of primitive, and then either apply a material from my Assets folders, or just directly apply a color. Below is my code and the comments are a bunch of snippets from different tutorials and forum answers. None of these have worked for me so far. How do I do this?


using UnityEngine; using System.Collections; using System.Collections.Generic;

public class SpawnSpheres : MonoBehaviour

{ void Start() { GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 0, 0); sphere.transform.localScale = new Vector3(2, 2, 2);

     //   public Color32 color32 = new Color32(64, 128, 192, 255);

     //  Material redMat = Resources.Load("red", typeof(Material)) as Material;

     //  Renderer rend = sphere.GetComponent<Renderer>();
     //  rend.material.mainTexture = redMat;

     // Material myMaterial = Resources.Load("Materials/yellow");

     //  sphere.material.SetColor

      //   sphere.renderer.material.color 

} }

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