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Question by onic2999 · May 17, 2016 at 01:28 PM · unity 5newbierespawncheckpoint

Respawn point

So i have made myself a respawn script,problem is that when i trigger it ,my player jumps to that position locks in place,and it takes some seconds before it gets freed. here's the code i put togheter;

 using UnityEngine;
 using System.Collections;
 
 public class IFIHADACAT : MonoBehaviour {
     public Vector3 spawnpoint;
     public float life;
     public bool respawn;
     public Vector3 checkpoint;
 
     // Use this for initialization
     void Start () {
         life = 1;
         respawn = false;
     }
     void RespawnPlayer () {
         transform.position = spawnpoint;
     }
     void OnCollision2D (Collider2D col){
         if (col.gameObject.tag == "CheckPoint")
             spawnpoint = checkpoint;
     }
     
     // Update is     called once per frame
     void Update () {
         if (life == 0) {
             respawn = true;
         }
         if (respawn) {
             StartCoroutine (riperino ());
         }
     }
     IEnumerator riperino() {
         Debug.Log ("ded");
 
         yield return new WaitForSeconds (4);
         Debug.Log ("ugh,you again?");
         RespawnPlayer ();
         respawn = false;
 
     }
 
 }
 


P.s. i also want to move my spawn point to my check point but i don't know why it doesn't work.Thanks in advance.

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Answer by awest · Jun 21, 2016 at 05:33 PM

You are starting your Coroutine every frame that your lives are 0 and respawn is true, but you don't set respawn to false for after 4 seconds. The method starts every frame for those 4 seconds. It should look like this.

      IEnumerator riperino() {
          Debug.Log ("ded");
          respawn = false;
 
          yield return new WaitForSeconds (4);
          Debug.Log ("ugh,you again?");
          RespawnPlayer ();
 }

As far as the checkpoint goes I assume you're setting it in the inspector. Is the collision being detected? Make sure the tag is exact and that one object has a Rigidbody2D.

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avatar image awest · Jun 21, 2016 at 05:40 PM 0
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Also I don't see where you give the player life back. That may be another issue.

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