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Question by raoz · Apr 12, 2012 at 07:00 PM · c#raycastaifovfield of vision

AI Field of vision

How should I go about implementing my AI-s field of vision? Raycasts? Something else?

EDIT

Here is a better explaination. how can I find out what it can see. When it looks to one side, than it cannot look to the other.

-------N-----------
--------SSSSN------
----N-|-S--->--N---
---------SS-N------
S is what it can see, N is what it cannot see, | is wall, > is enemy facing left, - is just void.
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Answer by dkNinja · Apr 12, 2012 at 08:35 PM

Raycasts are kind of slow and dependent on raycast resolution. You might want to look at using a few box triggers to detect what is in the field of vision and then do raycasts for checking occlusion.

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avatar image raoz · Apr 22, 2012 at 02:44 PM 0
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Thanks! Sorry it took too long, I forgot I had this question up, cause I haven't been to my AI code since posting this question.

avatar image NihkValentine · Mar 08, 2017 at 01:32 AM 0
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can you tell me how to set up a box trigger to detect the field of vision?

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