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How can I restrict Z axis in 2D particle collision?
hello, I have sprite particles that I set lifetime to infinity that colliding perfectly when I changed the type to world but noticed some of the particles are disappearing so I checked it in 3D view & it was moving along the Z axis. is there a way I can restrict the Z axis for the particles?
hi, I was curious so I tried to change the shape. In 3D view I saw, that "Sphere" would shoot out particles in every direction. Well if I changed the Scale at the Y Axis to 0 the particles stayed flat. i would recommend trying this out, it worked for other shapes to.
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