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This question was closed Dec 28, 2016 at 08:14 PM by Tegomlee for the following reason:

The question is answered, right answer was accepted

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Question by Tegomlee · Dec 28, 2016 at 03:48 PM · c#crouchingsprinting

How to add sprinting and crouching?

Hello everyone, I am creating a sandbox game and I need my character to be able to sprint and crouch. This is my c# script:

 private Rigidbody player;
 private bool canJump = true;
 private RaycastHit ray;

 public float walkSpeed;
 public float gravity;

 void Start() {
     Cursor.lockState = CursorLockMode.Locked;
     player = GetComponent<Rigidbody> ();
 }

 void FixedUpdate() {
     Physics.Raycast (transform.position, Vector3.down, out ray);
     if(Vector3.Distance(transform.position,ray.point) < 1.1) {
         canJump = true;
     }
     if (Input.GetKey(KeyCode.Space)) {
         if (canJump == true) {
             player.velocity = Vector3.up * gravity;
             canJump = false;
         }
     }
     if (Input.GetKey (KeyCode.W)) {
         transform.Translate (Vector3.forward * walkSpeed);
     }
     if (Input.GetKey (KeyCode.A)) {
         transform.Translate (Vector3.left * walkSpeed);
     }
     if (Input.GetKey (KeyCode.S)) {
         transform.Translate (Vector3.back * walkSpeed);
     }
     if (Input.GetKey (KeyCode.D)) {
         transform.Translate (Vector3.right * walkSpeed);
     }
 }

Thanks in advance.

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Best Answer

Answer by Tegomlee · Dec 28, 2016 at 08:13 PM

Never mind, I answered it. Here's the code just in case there were others in the same boat:

 private Rigidbody player;
 private bool canJump = true;
 private RaycastHit ray;
 private float speed;

 public float walkSpeed;
 public float gravity;
 public float sprintSpeed;

 void Start() {
     Cursor.lockState = CursorLockMode.Locked;
     player = GetComponent<Rigidbody> ();
 }

 void FixedUpdate() {
     Physics.Raycast (transform.position, Vector3.down, out ray);
     speed = walkSpeed;

     if(Vector3.Distance(transform.position,ray.point) < 1.1) {
         canJump = true;
     }
     if (Input.GetKey(KeyCode.Space)) {
         if (canJump == true) {
             player.velocity = Vector3.up * gravity;
             canJump = false;
         }
     }
     if (Input.GetKey(KeyCode.LeftShift)) {
         speed = sprintSpeed;
     }
     if (Input.GetKey (KeyCode.W)) {
         transform.Translate (Vector3.forward * speed);
     }
     if (Input.GetKey (KeyCode.A)) {
         transform.Translate (Vector3.left * speed);
     }
     if (Input.GetKey (KeyCode.S)) {
         transform.Translate (Vector3.back * speed);
     }
     if (Input.GetKey (KeyCode.D)) {
         transform.Translate (Vector3.right * speed);
     }
 }
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