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Question by okaybj · Dec 28, 2016 at 03:19 PM · background

Camera background

New to Unity. Just want to animate the background fading from blue to red. using this code provided in unity docs but it doesnt work for me. i can see the camera background fading from blue to red in the inspector but it does not do it while playing

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Color color1 = Color.red; public Color color2 = Color.blue; public float duration = 3.0F;

 Camera MainCamera;

 void Start()
 {
     MainCamera = GetComponent<Camera>();
     MainCamera.clearFlags = CameraClearFlags.SolidColor;
 }

 void Update()
 {
     float t = Mathf.PingPong(Time.time, duration) / duration;
     MainCamera.backgroundColor = Color.Lerp(color1, color2, t);
 }

}

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Answer by Vicarian · Dec 28, 2016 at 03:30 PM

@okaybj This worked for me after I added the script as a component to the camera in my scene.

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Answer by okaybj · Dec 28, 2016 at 03:49 PM

Yeah it seems to update when I click on something outside of unity then click back on the player window. Also works when I update stereo camera. Also works when I exported the apk and tested it on my phone. But just won't update live in the play mode. Thanks for your response @vicarian

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avatar image Vicarian · Dec 28, 2016 at 03:51 PM 0
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@okaybj Do you possibly have more than one camera in the scene? I tested in Unity 5.4.0 and it was working in play mode, though that shouldn't make a difference.

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