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Ragdoll exploding
I'm stuck with creating a ragdoll for an octopus and would love any help. The ragdoll works ok unless the tentacles start colliding with something or they're moved very quickly - then the bones get all jittery and eventually explode off into infinity in all different directions. I have about 6 colliders per tentacle. Things I've tried:
Character joints
Configurable joints
Playing around with the masses and mass ratios of the rigidbodies
Making it so that the parent of a given bone is the connected body in the joint, as well as trying the opposite for all bones
Disabling preprocessing
Enabling projection and tweaking values
Changing default solver iteration (funny enough, the higher I set this the worse it becomes, which I think is opposite of what should happen)
Creating a hidden reference octopus that has the actual rigidbodies and joints on it, and having a clone of the octopus use a trailing average of the position/rotations of all of the colliders on the reference to create a sort of 'smoothed motion' octopus
Disabling collisions between the tentacles themselves
Making it so that the colliders in the ragdoll don't overlap
I really can't find much online that helps with creating custom ragdolls. Any tips or things I should try out?
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