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Question by Fallen150 · Dec 27, 2016 at 02:26 PM · c#positionprefab-instance

How do I find out the current object I instantiated in the scene?

I'm making an attack functionality which teleports you to an object that I shot out from my player.

         if (facingRight)
         {
             GameObject tmp = (GameObject)Instantiate(Orb, rangedPos.position, Quaternion.identity);
             tmp.GetComponent<Orb>().Initialize(Vector2.right);
         }
         else
         {
             GameObject tmp = (GameObject)Instantiate(Orb, rangedPos.position, Quaternion.identity);
             tmp.GetComponent<Orb>().Initialize(Vector2.left);
         }

This is the instantiating method which works perfectly fine. I tried to do this in the Update:

  void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         player.position = Orb.transform.position
     }
 }

But it just teleports me to 0.0, 0.0, 0.0 in my scene cause that's where my original orbprefab is which is not what I want. How do I reference the Orb that I Instantiated in my Instantiating function and get its current position as its moving?

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Answer by phxvyper · Dec 27, 2016 at 06:31 PM

Your variable Orb is not changing at all. Instantiate merely copies the content from that variable and creates a new game object, which you assign to tmp. You should have a variable in your class that you assign tmp to, and call that in Update... like so:

 GameObject tmp;
 
 ...
 
          if (facingRight)
          {
              tmp = (GameObject)Instantiate(Orb, rangedPos.position, Quaternion.identity);
              tmp.GetComponent<Orb>().Initialize(Vector2.right);
          }
          else
          {
              tmp = (GameObject)Instantiate(Orb, rangedPos.position, Quaternion.identity);
              tmp.GetComponent<Orb>().Initialize(Vector2.left);
          }
 
 ...
 
 void Update() {
     if (tmp != null) player.position = Orb.transform.position;
 }
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