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Third Person Flight Camera HELP!!
I need help creating a camera for a game where the character is followed by a camera, the camera needs to stay close to the character. When the player presses the boost button, the camera has to fall behind a little bit to give the player a sense of speed. There also has to be some form of Lerp when the character turns... I cannot find a single script that gets me even remotely close to this, or any resources that can help me... Please help!
Answer by robertbu · Mar 07, 2013 at 10:12 PM
Have you taken a look at the standard SmoothFollow script (Component/Camera Control/SmoothFollow)? You specify the following distance and following height in the inspector, so it can "stay close." It "Lerps" turns. All you have to do is add the code so the camera falls behind for boost.