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Question by AndyKorth · Jan 23, 2013 at 09:59 PM · editorsplash screenplayersettings

Programmatically set Splash Screen

I'd like to programmatically set the splash screens for my iOS app using an editor script. I already can set the icons like this:

 PlayerSettings.SetIconsForTargetGroup(BuildTargetGroup.iPhone, icons);

But I can't seem to find a similar method to set the mobile splash screen images. I can change the image fine using the PlayerSettings inspector in the editor.

Thanks!

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avatar image Twil75 · May 28, 2013 at 11:33 AM 0
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I need exactly same thing !

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Answer by iwaldrop · Jan 23, 2013 at 10:22 PM

Does nobody use search anymore?

http://forum.unity3d.com/threads/47621-Splash-Screen

http://wiki.unity3d.com/index.php?title=SplashScreen

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avatar image Tinnus · Mar 31, 2013 at 09:38 PM 0
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That's obviously not what he wanted.

avatar image Unitraxx · Mar 31, 2013 at 11:15 PM 0
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And it was broken for quite a while, I'm surprised it's back :D

avatar image Paulius-Liekis · May 28, 2015 at 03:45 PM 0
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This doesn't answer question at all. One of the links is broken.

avatar image screenname_taken · May 28, 2015 at 04:59 PM 0
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Well it is a 2 year old post. Things move around...

avatar image iwaldrop · Nov 26, 2015 at 07:07 AM 0
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Having tackled this problem since I realize that the question being asked is actually rather harder than it first appeared, and apologize for having dismissed it. Search does uncover the answer to most things, but this is one where it did not.

What we ended up doing was setting the iOS launch image to a placeholder and then overwriting that using the Asset Database stuff to literally replace it with another image at build time. This typically occurs on a build server which does a fresh checkout every build so it's not a big deal. Locally, however, I just use a PostProcessBuild method to reset it.

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