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Question by BearForceFun · Apr 20, 2017 at 06:55 PM · rigidbodyunity5colliderskinematic

Unity 5 no longer supports no kinematic rigid bodys with mesh colliders? Workaround?

Hello, I have a triangular prism(basically just a cube sliced in half diagonally) that the player should be able to move around and it has a rigid body for physics. I need to have a collider and a rididbody on it. I figured the best way to make the collider was with a mesh collider, but when I put it on the object and run the game unity says "Non-convex Mesh with Non-kinematic rigid body is no longer supported in Unity 5." Unity says I either have to make it kinematic or remove the rigid body". Kinematic means forces don't apply to the object right? So is there any way I can get around this problem. Thx.

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avatar image Commoble · Apr 20, 2017 at 06:56 PM 0
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As the error message says, non-convex meshes are not supported with non-kinematic rigidbodies. $$anonymous$$ake sure your mesh is convex.

avatar image Pengocat Commoble · Apr 20, 2017 at 07:03 PM 0
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Enabling "Convex" on the mesh collider component should fix it. It will generate a convex collider based on your mesh.

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Answer by BlAcK_BlAcKiTo · Aug 24, 2018 at 08:21 AM

Same Problem. 4.7 is key

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