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Question by
dgiim2 · Apr 14, 2018 at 02:48 AM ·
uianimatoroptimizationanimation controller
Just playing an animation in UGUI will cause GC allocation
Looping animation is assigned to Animator of that LampItem_0.
The content of the animation is to change Image.Color and Outline.EffectColor.
Then GC Alloc is generated 0.5kb every frame as above.
I do not issue it when I disabled Animator.
Why is this? How can I avoid it?
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