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Saving/Loading Game State to/from the Cloud Google Play Services
So far i got how to authenticate user, report score, achievements, show leaderboard.. I used following repo
https://github.com/playgameservices/play-games-plugin-for-unity
for referance, but still can't get how to save game and load it.
I need it to load in void Start function and write data (perhaps in void Update) to cloud after each round (without user interaction). There is only two int that need to be synced - score and coins. Would appriciate code sample with explenation
@VoLkizz Hey were you able to resolve it? I tried google play services to save coins and realized it isn't correct method, as it saves multiple auto saves & opens a popup to reload. Want to know what solution did you apply?
Answer by zaher_it · Oct 22, 2016 at 09:30 AM
Download google sdk for unity. inside it you will find script "GoogleGameManager.cs" inside it there is all what you need
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