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Question by miner3115 · Sep 26, 2017 at 11:21 PM · buttonanchormenu screenstretchresolutions

Anchor Stretch Problem

Im trying to create a main menu for my game and im working with the UI buttons. I used the stretch in both sides transform and set a number in top, bottom, right and left but the problem being that this sets a fixed amount of pixel from the top of the screen or from the bottom. When I then change the resolution, either the button is way too big or way too small. What would be ideal is to set the amount in top, left, bottom and right as a percentage of the total resolution. Any way to do that or I would need a script. If so, anyone got a good one I can use ?

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avatar image Animatick · Sep 26, 2017 at 11:27 PM 1
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Whenever i work with UI stuff I manually set the anchor points

alt text

alt text

also setting the canvas to scale with screen width and height also helps, and setting a base resolution of something like 1920 x 1080 will make sure it shows pretty much the same on any screen

avatar image miner3115 Animatick · Sep 26, 2017 at 11:32 PM 0
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Thanks man ! Im kinda new to UI and as dumb as it might seem, I didn't know you could manually set the anchors like that.

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