Unnacounted in Unity 5.5 Android
Hi, I updated to Unity 5.5.0f3 after 5.4.2 but the problem still persists. It is only happening on Android (I tested both 6.0 and 5.1) and it creates huge lag spikes.
Unnacounted time between: InputProcess and GPUProfiler.EndQueries
As you can see, there is one more in the picture just a few frames ahead. Actually, it happens very often, creating lag spikes of 20+ ms, sometimes even 70.
Any ideas on what can cause this behaviour?
unnactounted.png
(112.7 kB)
Comment
Your answer
Follow this Question
Related Questions
help with unity scene optimization 0 Answers
The cpu Profiler - is this read out good or bad? 1 Answer
GPU spike from RenderTexture.SetActive 0 Answers