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Question by Wesley21spelde · Dec 27, 2016 at 04:31 AM · animationanimatornot workingstreaming

anim stream problems!!

hy guys my animations are playing on the other player as well on my client When i press W or Arrow up to go Forward the animation plays for run forward i did export the scene to see if my animations are correct straming but its not!. i do use mecanim but i am new to it .


i use this code for Streaming the animations

  public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) {
         if(stream.isWriting) {
             //This is OUR player. We need to send our actual position to the network.
 
             stream.SendNext(transform.position);
             stream.SendNext(transform.rotation);
             stream.SendNext(anim.GetFloat("Speed"));
             stream.SendNext(anim.GetBool("Jump"));
             //transform.FindChild("SpartanCollider").GetComponent<CapsuleCollider>().enabled = true;
         }
         else {
             // This is someone else`s player. we need to recieve their position (as of a few
             // millisecond ago, and update our version of the player.
 
             realPosition = (Vector3)stream.ReceiveNext();
             realRotation = (Quaternion)stream.ReceiveNext();
             anim.SetFloat("Speed", (float)stream.ReceiveNext());
             anim.SetBool("Jump", (bool)stream.ReceiveNext());
             transform.FindChild("MasterChief").gameObject.SetActive(true);
             transform.FindChild("MasterChief").gameObject.layer = 11;
 
         }
 
     }
 }

i do have . anim = GetComponent<Animator>();


this is my Player Animations script So far!

 public class PlayerAnimations : MonoBehaviour
 {
     Animator anim;
 
     int jumpHash = Animator.StringToHash("Jump");
     int runStateHash = Animator.StringToHash("Base Layer.Run");
 
     CharacterController cc;
 
     float speed = 10f;
     float verticalVelocity = 0;
 
     Vector3 direction = Vector3.zero;
 
     // Use this for initialization
     void Start()
     {
         cc = GetComponent<CharacterController>();
         anim = GetComponent<Animator>();
     }
 
 
     void Update()
     {
         float move = Input.GetAxis ("Vertical");
         anim.SetFloat("Speed", move);
 
         if (cc.isGrounded && Input.GetButtonDown("Jump"))
         {
             verticalVelocity = jumpHash;
         }
     }
     void FixedUpdate()
     {
         Vector3 dist = direction * speed * Time.deltaTime;
         dist.y = verticalVelocity * Time.deltaTime;
         cc.Move(dist);
     }
 }


What did i do wrong or forgot? can you guys help me

by the way Merry Cristmass to you all!!!

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