Question by 
               zwoxy · Mar 01, 2017 at 08:26 AM · 
                unity 5networkingmultiplayer  
              
 
              Using syncVar in networkManager
I'm developing a multiplayer game with different gamemodes. I have a gamemode variable in the networkLobbyManager that stores the gamemmode as an integer. I obvioulsy need this variable to sync to the client so that every client knows what gammode they are playing. However, I can't use syncvars because the networkManager is not a networkbehaviour for some reason. I also can't send an rpc to the clients to make them update the gamemode variable. So the gamemode is just stored locally on the host. I am out of ideas. Does anyone have any suggestions?
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