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               Question by 
               Derpyness · Nov 15, 2014 at 02:28 AM · 
                networkingrpcbuffernetwork.destroy  
              
 
              Buffered Network.Destroy?
I was wondering how I would go about buffering a network.destroy. I know that network.instantiate is buffered already, but when I break blocks on the other screens, it doesn't load for anybody else on the network.
Destruction part of my code:
 //Destroy
         if(Input.GetMouseButtonDown(1)){
 
             Ray ray = new Ray(transform.position,transform.forward);
             RaycastHit hit;
 
             if (Physics.Raycast (ray,out hit,11)){
                 Network.RemoveRPCs(networkView.viewID);
                 Network.Destroy(hit.collider.gameObject);
                 //Debug.Log(hit.collider.gameObject.transform.position);
             }
 
             //Debug.Log("Right Click");
             //var DestroyPos = Input.mousePosition;
             //var DestroyObjectPos = Camera.main.ScreenToWorldPoint(DestroyPos);
             //var hit:RaycastHit;
             
             //Destroy(hit.transform.gameObject);
         }
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