Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Freddy00 · Mar 21, 2015 at 10:31 PM · c#2dscene

Saving state instead of highscore

At first I'd like to apologize for my bad english, I'm form Poland :)

Here is my problem. I have my coin script and the other one, that counts number of how many I collect them in one round and then saves state as highscore. I want it to save state from all rounds like that(like a bank account):

Account = number of coins collected in all previous rounds + number of coins collected in round that I just finished

Here is my script that I'm using for collecting and saving higscore. What I have to do to create account instead of highscore?

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class ScoreSystemCS : MonoBehaviour {

 public static int myScore; 
 public int highScore1;
 
 
 Text scoreText1;
 Text highText1;
 
 
 public void Start(){ 
     
     myScore = 0; 
     
     highScore1 = PlayerPrefs.GetInt("HighScore1",0);
     
     scoreText1 = GameObject.Find ("scoreText1").GetComponent<Text>();
     highText1 = GameObject.Find ("highText1").GetComponent<Text>();
 }
 
 public void Update(){
     
     
     scoreText1.text = ("myScore: " + myScore);
     
     highText1.text = ("Account: " + highScore1);
     
 }
 
 public void CheckHighscore(){
     
     if (myScore > highScore1) {
         Debug.Log ("Saving Score");
         
         PlayerPrefs.SetInt ("HighScore", myScore);
     }
 }
 

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dheen Doha · Mar 22, 2015 at 03:11 PM 0
Share

Can you explain more, what you are trying to achieve... if you are trying to save total coins collected all over, then that is what you are doing exactly.you are loading the playerprefs in beginning and saving the progress correctly...

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Priyanshu · Mar 22, 2015 at 06:10 AM

Persistance- Saving and Loading Data

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Freddy00 · Mar 22, 2015 at 10:22 AM 0
Share

Thank you, but actually I don't understand it. I hope that someone here will tell and explain me how to do it :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Text on Enter Trigger / Text Delay 1 Answer

Distribute terrain in zones 3 Answers

How to create a save & load system with: System.Serializable ??? 1 Answer

Not loading correct Scene/Level 1 Answer

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges