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Question by filifjonkaren · Dec 23, 2016 at 02:46 PM · c#unity 5nullreferenceexception

NullRefrenceException - Cant find the cost

What is wrong? It cant acess the cost in TowerScript (ts) threw TowerSpot:

bm.selectedTower.GetComponent<.TowerScript>().cost

using UnityEngine;

public class TowerSpot : MonoBehaviour {

 void OnMouseUp()
 {
     Debug.Log("TowerSpot Clicked!");

     BuildingManager bm = GameObject.FindObjectOfType<BuildingManager>();
     if(bm.selectedTower != null)
     {
         ScoreManager sm = FindObjectOfType<ScoreManager>();
         //cost cant be found! FIXME!
         if(sm.money < bm.selectedTower.GetComponent<TowerScript>().cost)
         {
             Debug.Log("Not enough money");
             return;
         }

         sm.money -= bm.selectedTower.GetComponent<TowerScript>().cost;

         


         Instantiate(bm.selectedTower, transform.position, transform.rotation);
         Destroy(transform.gameObject);
     }
 }

}

using UnityEngine;

public class BuildingManager : MonoBehaviour {

 public GameObject selectedTower;


}

using UnityEngine;

public class TowerScript : MonoBehaviour {

 public int cost = 5;

}

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avatar image UnityCoach · Dec 23, 2016 at 04:13 PM 0
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You may want to get the TowerScript before accessing its members, so that you're sure it exists, and that you keep for later use.

 void On$$anonymous$$ouseUp()
  {
      Debug.Log("TowerSpot Clicked!");
      Building$$anonymous$$anager bm = GameObject.FindObjectOfType<Building$$anonymous$$anager>();
      if(bm.selectedTower != null)
      {
          Score$$anonymous$$anager sm = FindObjectOfType<Score$$anonymous$$anager>();
          //cost cant be found! FIX$$anonymous$$E!
          TowerScript t = bm.selectedTower.GetComponent<TowerScript>();
          if(sm.money < t.cost)
          {
              Debug.Log("Not enough money");
              return;
          }
          sm.money -= t.cost;
          
          Instantiate(bm.selectedTower, transform.position, transform.rotation);
          Destroy(transform.gameObject);
      }
  }

I would also recommend to put that mechanic in the building manager, in a method that you simply call from anywhere.

avatar image UnityCoach UnityCoach · Dec 23, 2016 at 04:15 PM 0
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oh, I forgot to mention, but it'd be even better I believe, if the selectedTower member was of type TowerScript.

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Answer by filifjonkaren · Dec 23, 2016 at 04:40 PM

sorry for wasting your time. I found the problem and now it is working.

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