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Question by RazvanUzum · Jun 15, 2016 at 06:23 AM · c#rotationfpsrotation axisrotation detection

How to make a gameObject's Y rotation being another gameObjects' X rotation

so i have an object and a camera and when the camera rotates up and down the x rotation is modified but when my object rotates up and down the y rotation is modified... whatever... I want my gameObject's y rotation being = to the camera's x rotation can you help me ? i searched many forums and posts and i didnt get it can you help me ? c#

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Answer by jdean300 · Jun 15, 2016 at 07:25 AM

 var cameraXRot = camera.rotation.eulerAngles.x;
 var charactersEulerRot = character.rotation.eulerAngles;
 character.rotation = Quaternion.Euler(charactersEulerRot.x, cameraXRot, characterEulerRot.z);

You might run into strange results if you're changing the x and z rotation of your character as well because Quaternions behave a little differently than x/y/z rotations (Euler), but this should work in most cases.

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avatar image RazvanUzum · Jun 15, 2016 at 07:55 AM 0
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"'UnityEngine.GameObject' does not contain a definition for 'rotation' and no extension method 'rotation' accepting a first argument of type 'UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?) (CS1061) (Assembly-CSharp) "

This Is The Error i get... How do i fix this ? ..

avatar image jdean300 · Jun 15, 2016 at 07:57 AM 0
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in my example character would have to be a Transform, so ins$$anonymous$$d use character.transform.rotation

avatar image RazvanUzum · Jun 15, 2016 at 08:29 AM 0
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it kinda works... my x and z of the character should be 0 so i put

 character.transform.rotation = Quaternion.Euler(0, cameraXRot, 0);


and it kinda works but... my z and my x are moving too and the z is -90 and around that and it is fckt up so ... how do i fix? i dont know if what i modified is good

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