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This question was closed Apr 15, 2017 at 11:31 PM by lyn-ith for the following reason:

Problem is not reproducible or outdated

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Question by lyn-ith · Apr 14, 2017 at 09:10 PM · gridscalingtileslocalscalescreen resolution

can i create a grid, using the screen size?

i want to create a grid which divides the screen into equal parts. and i want to be able to dynamically change the amount of rows in both x and y. all that using tiles. as an example: screen res is 1920:1080 and i want 48 horizontal and 27 vertical. now each tile must be resized, which is no problem, but how do i tell the tiles which size to take to match the screen? it should be 40 by 40 pixels each, but i don't know how to translate that to unity im using c#btw.

thanks in advance

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Answer by Caruzo · Apr 14, 2017 at 09:58 PM

You can find some information in the Manual

You can change the grid size relative to the screen resolution by using Screen.Width and Screen.Height

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Answer by lyn-ith · Apr 15, 2017 at 11:30 PM

thanks! the problem lay elsewhere though...

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