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Why does PlayerPrefs save to the Windows Registry?
I'm wondering why Unity chose to save PlayerPrefs in Windows to the Registry.
I've used PlayerPrefs and PlayerPrefsX to save large strings and large Lists and things before and it's always made me really uncomfortable. I'm in the process of moving away from PlayerPrefs to my own data saving system, but it's made me wonder why Unity decided to save PlayerPrefs to the registry in the first place. I assume they must have had some sort of logical reasons for choosing it.
Obviously other platforms don't save to registry (because it doesn't exist on those platforms).
Even though this is question, it|s better suited for being asked in the forums as that's where you have a higher chance of getting responses from Unity staff. They usually do not react to questions that often.