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Question by MhdAmine · May 17, 2020 at 04:05 PM · javascriptwebgljson

[webgl] Dynamic models with similar logic

Hello,

Let's suppose that I have 3d models of multiple cars that are composed of multiple 3d objects.

Car model:{ - windows model - roof model - door model - engine model... }

The models are expressed like this:{ vertex:[...], normals:[...] colors:[...]... }

I would like to use unity to generate a WebGL app where I can:

  • Dynamically load a car model with all its parts

  • Interact with the model with the models by "hiding/showing", "coloring", ...

I would like to load models dynamically and make the logic of interaction shared.

What is the optimal way to do this? should I load the model with c# script and call it from js or is it possible to send the geometry data directly to unity? if I have a script that loads a model in the format specified above.

I know that some frameworks like threejs or Babylon might be better for these requirements, however, I would like to know what unity provide in this situation because I might need to add physics and more advanced functionalities that require a physics engine later?

Thank you in advance.

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