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Question by wayne57 · Apr 28, 2012 at 02:51 PM · buildings

thoughts on making destroyable buildings

I have been looking around and havent found alot of info on the subject, so i am looking around for some input on different methods of trying to do this. any suggestings please post.

thanks

wayne

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avatar image T27M · Apr 28, 2012 at 03:44 PM 0
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This type of question is more suited for the forums.

avatar image Tseng · Apr 28, 2012 at 04:19 PM 0
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I agree. Unity Answers is only for specific problems where an answer exist. What you are asking are suggestions and pro/cons and there is not the one correct answer for it, but several options are available, depending on your project

avatar image wayne57 · Apr 28, 2012 at 05:33 PM 0
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sorry will post in the forums

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Answer by Kroltan · Apr 28, 2012 at 03:59 PM

You can either model different chunks of each building, build them up in Unity, add static rigidbodies, and a script that controls the rigidbodies when you want to collapse the building. Pros: Fast, Simple to make. Cons: Always the same shape of rubble, boring to set up, uses a lot of disk space.

Or you could make some crazy code to generate a dynamic mesh and make a gameobject out of each part. Pros: Visually better, tweakable, lightweight (for disk). Cons: May lag on not-so-good computers, requires advanced knowledge on mesh creation.

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avatar image fafase · Apr 28, 2012 at 05:41 PM 0
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You could also swap the building Placing a trigger box just in front of the building between a one piece and the broken one just before it gets hit and let the engine send the rigidbodies where they should go. $$anonymous$$ight not be as artistic but quite easy to start with.

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