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client position is mounting on server position in multiplayer
Hi Everyone, I am currently implementing multiplayer concept in my solution. In network manager i used player prefab as third person controller and attached network start position for spawning the position for clients.So Whenever a client connects for the first time, the server automatically creates client position and orientation as server position i,e client object is mounting on server object.could anyone tell me that can i make client object position spawn beside server object position.
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