Question by
Ninjadk · Dec 20, 2016 at 10:19 PM ·
networknetworkplayer
Networking where each player have multiple characters.
I have a game where both players, control 4 characters each.
I am looking for a guideline, on how to handle it.
My idea is that the network identity, hold the 4 characters as child. But I cant seems to get it to work.
Is their any other work arounds ?
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