Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by NicoloTrapasso · Dec 20, 2016 at 08:58 PM · playerspawnscale

Spawn player and scale

Hi, i'm a beginner and this is my script for spawn player. Whit this script i can spawn player, choose if i want to scale and choose if i want to spawn two player.

the actually situation is: -choose scaled -set value -play game -play the game with player scaled -stop the game -deselect scaled -play the game -play the game with player scaled -stop the game -play the game -play the game with normal player

this i what i want: -choose scaled -set value -play game -play the game with player scaled -stop the game -deselect scaled -play the game -play the game with normal player

What is the problem?

using UnityEngine; using System.Collections;

 public class SpawnPlayer : MonoBehaviour {
 
     public GameObject collectorPrefab;
     public bool multiplayer = false;
     public bool scaled = false;
     public float scale = 1f;
     
 
 
     void SpawnMultiPlayer1()
     {
         Instantiate(collectorPrefab);
         collectorPrefab.transform.position = new Vector3(-5, 12);
         collectorPrefab.transform.localScale = new Vector3(2, 2);
         if (scaled == true)
         {
             //store scale of this transform in temporary variable
             Vector2 temp = transform.localScale;
 
             //change the values for this saved variable (not actual transform scale)
             temp.x = scale;
             temp.y = scale;
 
             //assign temp variable back to transform scale
             collectorPrefab.transform.localScale = temp;
 
             collectorPrefab.transform.localScale += new Vector3(temp.x, temp.y);
         }
 
     }
 
 
 
     void SpawnMultiPlayer2()
     {
         Instantiate(collectorPrefab);
         collectorPrefab.transform.position = new Vector3(5, 12);
         collectorPrefab.transform.localScale = new Vector3(2, 2);
         if (scaled == true)
         {
             //store scale of this transform in temporary variable
             Vector2 temp = transform.localScale;
 
             //change the values for this saved variable (not actual transform scale)
             temp.x = scale;
             temp.y = scale;
 
             //assign temp variable back to transform scale
             collectorPrefab.transform.localScale = temp;
 
             collectorPrefab.transform.localScale += new Vector3(temp.x, temp.y);
         }
 
     }
 
     void SpawnSinglePlayer()
     {
         Instantiate(collectorPrefab);
         collectorPrefab.transform.position = new Vector3(0, 12);
         collectorPrefab.transform.localScale = new Vector3(2, 2);
         if (scaled == true)
         {
             //store scale of this transform in temporary variable
             Vector2 temp = transform.localScale;
 
             //change the values for this saved variable (not actual transform scale)
             temp.x = scale;
             temp.y = scale;
 
             //assign temp variable back to transform scale
             collectorPrefab.transform.localScale = temp;
 
             collectorPrefab.transform.localScale += new Vector3(temp.x, temp.y);
         }
         
 
     }
 
     void SetSingleplayer()
     {
         //multiplayer = false;
         Invoke("SpawnSinglePlayer", 0);
     }
 
     public void SetMultiplayer()
     {
         
         CancelInvoke("SetSingleplayer");
         Invoke("SpawnMultiPlayer1", 0);
         Invoke("SpawnMultiPlayer2", 0);
     }
 
     // Use this for initialization
     void Start () {
 
         if (multiplayer == false)
         {
             SetSingleplayer();
         }
         if (multiplayer == true)
         {
             SetMultiplayer();
         }
 
     }
 
     
     
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

88 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawn Object at Original Size not Current Size 1 Answer

How to Change the player status during run time 0 Answers

Freezing scale of the player 1 Answer

My animations break when I spawn enemy 1 Answer

Change player scale based on location on Y Axis. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges