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Question by
nathanthesnooper · Dec 20, 2016 at 07:30 PM ·
networkingmultiplayerclientsynchronization
Multiplayer - Parent's children not syncing
The Gun is a child of the parent (Tank Body) http://i.imgur.com/qdfgKQe.png
Tank Body Components http://i.imgur.com/8fvOJeS.png
Tank Gun Components http://i.imgur.com/OF0Pm7X.png
I have tried Network Transform Child, not using any components of child, and both.
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