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2
Question by MSFX · Feb 17, 2011 at 11:57 PM · loopyieldwaitforsecondscyclebce0070

Definition of Script.function() depends on Script.function()...

I'm wanting to create a loop like so:

function foo() {

yield WaitForSeconds(1);

...

foo();

}

But I get the error

BCE0070: Definition of 'Script.foo' depends on 'Script.foo' whose type could not be resolved because of a cycle. Explicitly declare the type of either one to break the cycle.

I had a look around for the error code and had a read of the yield pages on the docs but I can't make sense of it. How can I create a loop like the above?

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Answer by tertle · Feb 18, 2011 at 12:14 AM

Just create it as an infinite loop

function foo() { while(true) {

     yield WaitForSeconds(1);

     ...
 }

}

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avatar image Jessy · Feb 18, 2011 at 12:18 AM 0
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Beat me! ;-) http://msdn.microsoft.com/en-us/library/2aeyhxcd(v=vs.80).aspx

avatar image MSFX · Feb 19, 2011 at 09:40 AM 0
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awesome, thanks! :)

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Answer by Eric5h5 · Feb 18, 2011 at 12:46 AM

Generally you shouldn't use recursion unless you actually need it, but just to answer the specific question here, the type of a coroutine is IEnumerator. So you can use

function foo() : IEnumerator

to fix the error message, though using an infinite loop is better in this case.

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Answer by alexniver · May 10, 2014 at 05:52 PM

acturally, I have found a solution

http://forum.unity3d.com/threads/6906-recursive-calling

here, we can write javascript like this~

 function ToJSON(obj : Boo.Lang.Hash) : String {     

what unity need just a return Type

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