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Question by
NinjaRubberBand · Jun 04, 2013 at 02:49 PM ·
meshrenderermeshrenderer
Add a ''valid mesh renderer'' (Can't use my own trees)
I made a tree in 3ds Max and exported it to unity. I added it to a prefab and choosed my tree for painting (Edit tree, add tree) But i can't paint with it, it says: The tree PineTree couldn't be instanced because the prefab contains no valid mesh renderer How do i add a ''valid mesh renderer?
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