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Question by yawar512 · Jun 22, 2017 at 10:58 AM · coroutinesclone

clonning again and again after sometime

 void Update () {
     
         curspwntime -= 1 * Time.deltaTime;
 
         if (curspwntime <= 0) {
         
             instantiatedobj=Instantiate(geek1, new Vector3(-35.86f,6.3f,1.43f), Quaternion.Euler(0,90,0));        
             curspwntime = spawntime;
         
         }

the problem is after first tme it makes clone of clone .but i only want one clone after every 5 seconds and destroy OnCollisionEnter also doesnot work for clonned objects i had also used corroutines. thanks in advance.

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avatar image Blue-Cut · Jun 22, 2017 at 04:11 PM 1
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Just to be sure.

 Debug.Log(spawntime)

Are you sure that spawntime is 5 and not 0 ?

avatar image VinceC80 · Jun 22, 2017 at 07:31 PM 1
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Could you clarify what you are trying to accomplish? Do you want to spawn only once, after 5 seconds, or do you want to s$$anonymous$$dily spawn every 5 seconds?

avatar image aldonaletto · Jun 23, 2017 at 02:18 AM 0
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Your question is very confusing. What's exactly the problem? Is this code spawning endless copies of the geek1 object without waiting 5 seconds? Please show the code where the variables curspwntime and spawntime are declared - if curspwntime is an int, this code will fail miserably.

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Answer by PedroAK · Jun 23, 2017 at 04:19 AM

Try doing that: - Create a method like (void SpawnObject()) - And in the Start() add this InvokeRepeat("SpawnObject", TimeToStartSpawning, RepeatRate) - In your case RepeatRate would be 5

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