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Question by sinoby · Sep 11, 2014 at 09:45 AM · rigidbody2dcollider2d

OnCollisionEnter2D calls when really no collision

Hi,

problem is: working with 2D mode, add have a sprite with BoxCollider2D (ground), also have a parent Gameobject with childs, childs have BoxColliders2D and Rigidbodies2D, so childs are moved by animator, and OnCollisionEnter2D are called when animation run but i see that childs are not collide with ground.

may be someone see such situation too ?

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avatar image sinoby · Sep 11, 2014 at 03:55 PM 0
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I did this and it shows that it is my ground, but there are too much space between child and ground, and i see that should not be collision

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Answer by gimoj · Sep 11, 2014 at 09:53 AM

Try using a raycast to see when you are grounded. Just try one of these videos

https://www.youtube.com/watch?v=cJj7-Sy03HQ https://www.youtube.com/watch?v=jMu-p_Oy1pM

Sorry if vague. I forgot which one.

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