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Question by
dylan56477 · Dec 30, 2011 at 10:06 PM ·
animationrifle
Animations all strung together
I bought this rifle with arms on the assets store and the animations on it are all strung together like frame 1-26 is run and so on. How do I use them? and is there a certain line of code I can use to call the certain point? Thanks!
Comment
Answer by mesho · Dec 31, 2011 at 12:51 AM
you had to split animations first on the inspector & then call animations with something likr using :
gameObject.animation.crossFade ("animationName");