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Question by Shnayzr · Feb 06, 2015 at 04:30 AM · c#ui

4.6 how to scale Box Collider2d with screen size?

Hello

i am using the anchors method and Scale With Screen Size from the canvas to scale any image on any resolution but the problem is the collider stays at the same size.

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Answer by abi-kr01 · Feb 06, 2015 at 04:42 AM

m not sure this will resolve your issue or not but you can add collider after you render image scale up/down like

 void Start()
 {
 //when unity starts it will scale image after that  start is called  you need to add collider to images via script 
 // which will be perfect size collider 
 
 
 }
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avatar image Shnayzr · Feb 06, 2015 at 04:49 AM 0
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Start is called after the scaling of anchors and images?

also how can i change the size of collider from script

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Answer by Noob_Vulcan · Feb 06, 2015 at 05:12 AM

If its only about UI Element then you can add Selectable Script to the image (remove collider).

and add a script that implements the pointerlisteners

 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 
 public class Test : MonoBehaviour,IPointerDownHandler {
 
     #region IPointerDownHandler implementation
 
     public void OnPointerDown (PointerEventData eventData)
     {
         Debug.Log (eventData);
                 //This will be called on touching the image
     }
 
     #endregion
 }


There are many other ways to achieve it. Hope this helps

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