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how to navigate through buttons?
brief on my project:-
i want to make a Till calculator sort of app. where the user can click on the items and it will add the prices and give you the total. however theres so many items that i will need sub categories, E.g. MAIN DISHS, DESERTS, ETC. each with the items inside.
so i want to make buttons that lead to more buttons without having to go through scenes, sort of like sub categories.
how would i go about doing this in C#?
im new to these stuff, sorry.
Answer by Jeff-Kesselman · May 25, 2014 at 06:39 PM
In Unity, assuming you are using Unity GUI, the popup-panels are created using http://docs.unity3d.com/Documentation/ScriptReference/GUI.Window.html
If you are using some other gui package like NGUI, ask them about it,
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