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Question by Kinkladze11 · Nov 27, 2017 at 05:38 AM · google play gamesauthentication

Google Play Services - Connects but doesn't authenticate user

Hi,

So am trying to set up a Google Play Leaderboard. Have successfully (as far as I can tell) implemented the plugin to unity and setup/linked my project in the dev. console.

Now when I build and test on my android device, I get the connecting window followed by the green spinney and then nothing.

I am using the following code :

  void Awake()
     {
         PlayGamesPlatform.Activate();
         Social.localUser.Authenticate((bool success) =>
         {
             if (success)
             {
                 Debug.Log("Login Sucess");
             }
             else
             {
                 Debug.Log("Login failed");
             }
         });
     }


From searching around forums, I can see this is not an uncommon problem but every solution has failed to resolve the issue.

Any help, greatly appreciated.

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avatar image hasitha · Nov 28, 2017 at 07:17 AM 0
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Enable DebugLog and see there any errors

 void Start ()
 {
         
 PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder ().Build ();
 PlayGamesPlatform.InitializeInstance (config);
 PlayGamesPlatform.DebugLogEnabled = true;    // check logs
 PlayGamesPlatform.Activate ();
 
 Social.localUser.Authenticate (success => {
             
     if (success) {
         Debug.Log ("SignIn successful");
     } else {
         Debug.Log ("SignIn failed");
     }
     
     });
 
 }

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Answer by Kinkladze11 · Nov 27, 2017 at 06:22 AM

Thanks for the reply but tried that to no avail.

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avatar image pitrmain · Mar 07, 2019 at 08:56 AM 0
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I have the same issue and it doesn't work with both Upload sha1 and app signing sha1

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Answer by $$anonymous$$ · Nov 27, 2017 at 06:07 AM

Have you tried to change the SHA-1 certificates?

Go to the Google Cloud Platform, then to Credentials, choose your app and change Signing-certificate fingerprint.

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