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This question was closed Aug 31, 2014 at 10:43 AM by tanoshimi for the following reason:

There is no single "best" way to program A.I. - it's a complex area and far too many factors to consider to offer useful advice here.

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Question by AngryBurritoCoder · Aug 31, 2014 at 10:24 AM · c#playeraiperformancedistance

A.I - what is better for player checking ?

I am currently working on a game and came across A.I programming.

Simple question. Is it better to use a Sphere Collider Trigger for player detection or is it better to check distance between player and enemy? Or maybe another alternative route ?

I think sphere collider trigger is better. I will only have 1 - 12 and maybe rarely up to 16 enemies on screen at once that will be active.

Im also interested in any A.I tips/advice anyone has, thanks in advance

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avatar image AngryBurritoCoder · Aug 31, 2014 at 12:24 PM 0
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all i asked is if its better to use sphere trigger or distance using vector as in more efficient

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