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Question by panoramabeats · Dec 19, 2016 at 12:00 AM · scripting problemvariablefloatsliderassign

How to assign slider to float: Spin, on a gameobject

Here is the Spin script attached to a circle object:

 using UnityEngine;
 using System.Collections;
 
 public class Spin : MonoBehaviour {
 
     public float speed = 10f;
 
     // Update is called once per frame
     void Update () {
 
         transform.Rotate (Vector3.forward, speed * Time.deltaTime);
 
     }
 }

I've dragged the GameObject ("Radar Main") into the On Value Changed slot. For function, I choose Spin and a list comes up. I've tried different selections, but none of them control 'speed', the only public float/variable in the script. What am I missing? Thanks.

see screenshot: [1]: /storage/temp/84350-screen-shot-2016-12-18-at-35748-pm.png

screen-shot-2016-12-18-at-35748-pm.png (54.8 kB)
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Answer by iwaldrop · Dec 19, 2016 at 08:18 AM

This is expected; you haven't defined a function which accepts a float value. Try adding the following to your Spin class.

     public void SetSpeed(float speed)
     {
         this.speed = speed;
     }

That should adjust the speed as expected, but it's not totally clear that's what you're intending. Either way I hope this helps you do what you're trying to do.

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