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This question was closed Nov 22, 2018 at 05:03 PM by hexagonius for the following reason:

Question is off-topic or not relevant

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Question by Caveman10 · Nov 22, 2018 at 01:31 PM · scripting problem

How do I make the FPSController be compatible with UNET?

I tried adding an if (islocalplayer == true) statement in all the voids, but that made the host control the player that connected, even though they were still looking from their camera, and the connecting player control the host from the host's camera. Please help.

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