- Home /
IsPointerOverGameObject bugs in 5.3 and newer. Workaround suggestions?
I've come to notice the same issue than someone else had already posted: http://issuetracker.unity3d.com/issues/ispointerovergameobject-takes-the-previous-position-of-the-pointer-instead-of-its-current-position
My game relies heavily on that function to know whether or not the user clicked/tapped on an UI object or not.
Can you guys come up with any workarounds?
Cheers.
Comment
Your answer
Follow this Question
Related Questions
Issue where if I click a button then press W,A,S,D the value of my sliders go down by 10 or up by 10 0 Answers
Buttons stopped working after I temporarily changed the font. 1 Answer
EventSystem.current.IsPointerOverGameObject Issues with Mobile 0 Answers
Prevent multiple UI elements receiving input from different pointers? 2 Answers