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Question by guenni · Dec 19, 2016 at 08:27 PM · arrayarraylistdata storage

Storing Level Data in Array of Array (grid-based game)

Hi, I'm currently making a grid-based puzzle game (8x8) and I would like to store the level data. I know I could use files to store the "level data" but couldn't I simply use arrays (an array of arrays) to store the data?

Like (simplified (3x3)):

 Level1
 
 101
 110
 010
 
 Level2
 
 001
 010
 011
 
 ...
 
 Pseudocode:
 
 LevelData[] = [
 [
 [1,0,1],
 [1,1,0],
 [0,1,0]],
 
 [
 [0,0,1],
 [0,1,0],
 [0,1,1]]
 
 

It's de facto an arrray of multidimensional arrays. I would than read the data like

 CurrentLevel[,] = LevelData[0];

Is it even possible? Have been googling w/o success. If it is impossible, I will use a badly readable version like string[] LevelData = {"101110010","001010011"..} and do some converting and calculations or the file-based version. But I'd prefer the other version if possible.

Best regards

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Answer by TheyLeftMe4Dead · Jan 16, 2017 at 07:53 AM

I don't know what you mean by storing your level information into a matrix. If you store your level info into a matrix at runtime, the matrix will be defined--but only while your game is running. You have to store the data externally (from what I understand) in order to use it again somewhere else. This process of storing/retrieving/transferring data through (text) files is called streaming. This link might help:
http://www.introprogramming.info/english-intro-csharp-book/read-online/chapter-15-text-files/

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