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3
Question by karl_ · Nov 27, 2011 at 10:45 PM · shadertransparencyunlit

Add Color Property to Unlit Alpha?

I'm attempting to add a Color field to the existing Unlit/Transparent shader. Here is what I have so far (Compiles, but does not actually modify the color):

 Shader "Custom/Unlit Transparent Color"
 {
     Properties 
     {
         _Color ("Main Color", COLOR) = (1,1,1,1)
         _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
     }
     
     SubShader 
     {
         Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
         LOD 100
         
         ZWrite Off
         Blend SrcAlpha OneMinusSrcAlpha 
         
         Material
         {
                Diffuse [_Color]
         }
         
         Pass
         {            
             Lighting Off
             SetTexture [_MainTex] { combine texture }
         } 
 
     }
 }
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Answer by karl_ · Nov 27, 2011 at 11:44 PM

Found an answer at the Unify Wiki: http://www.unifycommunity.com/wiki/index.php?title=UnlitAlphaWithFade

Code:

 Shader "Unlit/UnlitAlphaWithFade"
 {
     Properties
     {
         _Color ("Color Tint", Color) = (1,1,1,1)   
         _MainTex ("Base (RGB) Alpha (A)", 2D) = "white"
     }
 
     Category
     {
         Lighting Off
         ZWrite Off
                 //ZWrite On  // uncomment if you have problems like the sprite disappear in some rotations.
         Cull back
         Blend SrcAlpha OneMinusSrcAlpha
                 //AlphaTest Greater 0.001  // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels.
         Tags {Queue=Transparent}
 
         SubShader
         {
 
              Pass
              {
                         SetTexture [_MainTex]
                         {
                     ConstantColor [_Color]
                    Combine Texture * constant
                 }
             }
         }
     }
 }
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