Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tyson.9 · Dec 06, 2012 at 10:53 AM · webplayerexceptionsocket

Determining what is causing an unmanged exception in web builds

We are getting an unmanaged (non CLI compliant) exception occurring on a background thread performing Socket based comms work. It only occurs in web builds when running in a browser. In the editor in web mode, or a windows build, it all works fine.

The problem is the code looks like this:

 try
 {
     WriteToSocket();
     Log("Success");
 }
 catch (Exception e)
 {
     Log("Error: {0}", e);
 }
 catch
 {
     Log("Non CLI exception, wtf!");
 }
 finally
 {
     Log("Finished");
 }

Before I had the empty catch clause in there (with the wtf comment) the log would only contain the 'Finished' text, without 'Success' or 'Error'. Only when a colleague informed me of unamanged exceptions did I realize what was happening. So I have confirmed that general 'Exception' catch clause is skipped, but the empty catch does run, and I do get the 'wtf' comment, which basically implies a non-CLI exception is occurring.

My question is how do I determine what this exception is and why it is occurring? Are there any detailed unity logs I can enable? It only happens under heavy tcp traffic and so I do not think I will be able to make a reproducing sample to sent to unity easily...

Unity V3.5.6

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

PrefetchSocketPolicy. The server is not mine. How can I talk to him using .NET Sockets ? 0 Answers

Policy File is being served, but never recognized 1 Answer

Webplayer exception when using BufferedStream 0 Answers

How can I resolve System.MethodAccessException: Attempt to access a private/protected method failed. in Unity WebPlayer Deployment? 1 Answer

How do you debug a System.IO exception Unity won't load in WebPlayer? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges