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Question by NPstudio · Jun 02, 2015 at 04:29 PM · unity 5scripting problemscriptingbasics

Referencing a Cs Script from a JS within the Compile Order

Hello everybody I got a new problem for you guys today. I know what you're going to say

"the C# need to be in the Standard Assets folder and the JS in a random SubFolder of "Assets"

The problem right now is that THAT'S the case, the Scripts have been moved to respect the Compile Order but they still don't work, what am I doing wrong?

 #pragma strict
 var Character : GameObject;
 var Menu_Status : boolean;
 var Character_Status : boolean;
 var Camera_Status : boolean;
 var Mouse_Status : boolean;
 
 function Start () 
     {
         Character = GameObject.Find("Character 1");
         Menu_Status = false;
         Character_Status = true;
         Camera_Status = true;
     }
 
 function Update () 
     {
         if(Input.GetKeyDown(KeyCode.Escape))
             {
                 Menu_Status = !Menu_Status;
                 Character_Status = !Character_Status;
                 Camera_Status = !Camera_Status;
             }
             
         if(Character_Status == false)
             {
              Character.GetComponent(ThirdPersonCharacter).enabled = false;
             }
     }


Here's the code, it's simple as you can see but it won't let me go on, still stuck on BCE0005 "unknown identifier"

Character1 has ThirdPersonCharacter and ThirdPersonUserControl on it, neither work

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