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grid based movement range indication?
I have all my scripts working for generating the tiles and the grid. Im storing all tiles and tile types generated at start in a List. The player object can detect if and which tile he is currently over...How do I determine the NSEW neighbor tiles of the current tile and show a range for movement of a certain range of tiles from the player? Pseudo code will work. Just need direction.. Thanks.
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Answer by Tobi_Skripter · May 08, 2017 at 01:14 PM
The Problem is that you store the tiles in a list. If you store them in a 2 dimensional Array could easily get the neighbours just by taking the next x and y coordinate.