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Question by Mihaaa_123_123 · Jun 04, 2016 at 04:46 PM · c#unity 5foreachsearchdirectory

Debug.Log(files in a directory) problem

Hi! i have a very simple code in C#. I have a directory and i wanna list all the files in that directory. My code:

     void SearchDirectory()
     {
         string[] dirs = Directory.GetFiles("C:\\Users\\Simona\\Documents\\_SOLA\\miha_sola\\ModUnity\\resource", "123*");
 
         foreach (string file in dirs)
         { 
             Debug.Log (file);
         }
     }
 
 But what i get is this:

alt text

 In my directory there are only 2 files..


Whole code:

 using UnityEngine;
 using System.Collections;
 using System.IO;
 using UnityEngine.UI;
 public class Save : MonoBehaviour {
 
     public string PATHoutput;
     public string isModdable;
     public Toggle toggle;
     public Button button1;
     public InputField pathField;
     public Text TEXT;
     // public string TextFromReadFile
 
 
 
     void Read () {
 
         StreamReader reader = new StreamReader (PATHoutput);
 
 
         isModdable = reader.ReadLine ();
         if (isModdable == "customizable:"+"true") 
         {
             TEXT.text = "Customizable: Yes";
                 
         }
         else{TEXT.text = "Customizable: No";}
         isModdable = reader.ReadLine (); // SCAN2
         isModdable.Replace ("resource:", "");
         SearchDirectory ();
     }
 
     void SearchDirectory()
     {
         string[] dirs = Directory.GetFiles("C:\\Users\\Simona\\Documents\\_SOLA\\miha_sola\\ModUnity\\resource", "123*");
 
         foreach (string file in dirs)
         { 
             Debug.Log (file);
         }
     }
 
 
     void Update () 
     {
         if (toggle.isOn == true) {
             button1.interactable = true;
             pathField.interactable = true;
 
             button1.onClick.AddListener (setPath);
             button1.onClick.AddListener (Read);    
             
 
         } else {
             button1.interactable = false;
             pathField.interactable = false;
         }
     }
 
     void setPath()
     {
         PATHoutput = pathField.text;
     }
 }
 


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