Inverse Kinematics of a Kuka Robot
I need to do the inverse kinematics of a Kuka Robot with 6 DOF (7 Links, 6 Joints). Is there a "easy" way by saying unity that these joints are coupled and already implemented method or do I have to code the whole matrices and everything (and so on... manually).?
Thank you very much
the only automatically supported way of doing this is using a himanoid rig.
another way I used twice is configuring the ik objects with joints, configuring the properly and probably do some coding like stopping all velocities on drag stop. But other than that I don't know an easy way
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