Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Aug 05, 2016 at 01:29 AM by PnguinMster7 for the following reason:

Other solved problem

avatar image
0
Question by PnguinMster7 · Jul 26, 2016 at 07:35 AM · 2d game2d-gameplay

2D Endless runner spawning on top of each other?

I am creating my first game, it's a 2D endless runner, I have a problem where things spawn on top of each other. I have a coin system where they spawn randomly onto of the platform, and i have enemies that are still. they both keep spawning on top of each other. i use object pooling to spawn both the coin and the enemies. I've tried to research and tried many different ways to make it deactivate when it collides with the coin but i have not gotten it to work.This is what Spawns the Enemies/Coins.

 if (Random.Range (0f, 100f) < randomCoinThresHold)
             {
                 theCoinGenerator.SpawnCoins (new Vector3 (transform.position.x, transform.position.y + 1f, transform.position.z));
             }
 
             if (Random.Range (0f, 100f) < randomSealThreshold) 
             {
                 GameObject newSeal = sealPool.GetPooledObject ();
 
                 float sealXPosition = Random.Range (-platformWidths [platformSelector] / 2f + 1f, platformWidths [platformSelector] / 2f - 1f);
 
                 Vector3 sealPosition = new Vector3 (sealXPosition, 1f, 0f);
 
                     newSeal.transform.position = transform.position + sealPosition;
                     newSeal.transform.rotation = transform.rotation;
                     newSeal.SetActive (true);
 
             }
 

and this is the coin generator script

 public void SpawnCoins (Vector3 startPosition)
     {
         GameObject coin1 = coinPool.GetPooledObject ();
         coin1.transform.position = startPosition;
         coin1.SetActive (true);
 
         GameObject coin2 = coinPool.GetPooledObject ();
         coin2.transform.position = new Vector3(startPosition.x - disBetweenCoins, startPosition.y, startPosition.z);
         coin2.SetActive (true);
 
         GameObject coin3 = coinPool.GetPooledObject ();
         coin3.transform.position = new Vector3(startPosition.x + disBetweenCoins, startPosition.y, startPosition.z);
         coin3.SetActive (true);
     }
 

I hope that you can help me out.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Having some stuck issues on the 2D infinite runner 0 Answers

What's wrong with my RayCastHit2D. Raycast only on positive values on horizontal axis and on negative values on vertical axis 0 Answers

how to let user only have one go at moving? 1 Answer

Why is the startpoint not being set On trigger enter? ((OnTriggerEnter2D(Collider2D other)),How do i get this to set a string on touch? 1 Answer

Multiple Quests in Unity? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges