Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Vladislav-Hromyh · Dec 16, 2016 at 03:06 PM · editorselection

How can I select object in hierarchy in Unity via script?

   private void CheckingSelection() {
     Transform child = Selection.activeTransform;
     Transform[] patchesTransform = builder.GetLevelEditorPatchesTransform();
 
     foreach (var parent in patchesTransform) {
         if (child.IsChildOf(parent) && child != parent) {
             Debug.Log("Set active " + parent.gameObject);
             Selection.activeGameObject = parent.gameObject;
         }
     }
 }

That's what I do, but it does not select the parent. What am I do wrong ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Glurth · Dec 16, 2016 at 04:17 PM

There are few different Selection members, I think you are just using the wrong one: https://docs.unity3d.com/ScriptReference/Selection.html

I THINK you want to use Selection.transforms or Selection.gameObjects, rather than Selection.activeGameObject.

Note: both these functions take an ARRAY, rather than a single object (because one can select multiple objects at once).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by imtzo · Jan 23, 2021 at 03:03 PM

This is what worked for me:

 Selection.objects = new Object[] { gameObjectToSelect };

Selection.transforms and Selection.gameObjects are both read-only.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by solutionlab · Jun 04, 2019 at 06:16 AM

Hello Guys, I found this question and think that @Vladislav-Hromyh exactly wanted to do the same as me...

I create a Button and a GameObject by clicking the mouse button. With this Button I want to activate/deactivate the created GameObject in Hierarchy. The thing is I don´t know how to link this two items (Button and GameObject) and select the GameObject in Hierarchy.

I have already looked at the link for docs.unity3d but it´s not described detailed enought for a "beginner" like me.

Can anybody help?

kind regards, Stefan

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Fold/unfold gameobject from code 4 Answers

Editor Script Selection thinks Sprites are Texture2Ds. 2 Answers

Editor scripting, select a field 1 Answer

Select next object in Hierarchy? 0 Answers

Force select object in hierarchy via editor script? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges